| Sappho/Juno | 18+ | She/Her | 🧕🏻 | Lesbian ⚢
Dungeon mistress for a Shadowrun, Witcher, Star Wars and a D&D game each.
I'm the politically outraged anarchist Muslim biracial dyke that conservatives warn you about.
I'm mixed, look white and I like cyberpunk, dark fantasy, pickling things, painting miniatures, playing video games, and above all else I love my beautiful bisexual girlfriend.
A little update to my D&D dragonborn monk character, wearing his fancy clothes for an upcoming "formal" scene! I'm thinking owlbear-fur coat?
My guy here almost got himself killed last session, so we'll see whether or not he decides to go all-out at the event, or if he'll choose to play things safe now that he's got a second chance at life.
As the end to the second year of my Shadowrun game, the gang is going against a horrible, sapient paracritter that drains Essence and hunts those that escape it. During a side job in year one, two members encountered it before and managed to flee.
It's been hunting them since then. After some build-up, some murder, and a little pulling the wool back I revealed that it was the creature they encountered in Athabaska (Alaska, for those not Shadowrun literate.) It was one of those beasts that was given the name of local legend, but it's anything but. Multiple names in multiple cultures, something like a vampire but more bestial, more about the hunt and draining the life specifically from Awakened individuals.
They've since traveled to Athabaska to hunt it down after it consumed and left a rival as a grotesque effigy, taunting them. It's ambushed them once before and it's waiting to do so again. They're heading into it's maw tomorrow, to an Astral rift: a place where the metaplanes and the physical reality touch. Think of it like an area where spirits and people could interact freely without consequence. You don't need to be Awakened (able to cast magic) to touch a spirit.
But... that means they need to interact with the Dweller of the Threshold. A being that requires those passing into metaplanes to take its tests and reveals their secrets to their allies. So I have the stat block of the first enemies I made, three years ago, and I'm now bringing them back, same tokens and all.
My plan is to take past traumatic events and force the characters into them, this time being able to relive them. They'll select an Attribute (Strength, Agility, Willpower, Logic, Charisma) and be thrust into a situation they had in the past, or one of the party had. From there, they'll have a choice of proceeding as its intended or going off the beaten path. This is a formless, void-like dreamstate that recreates these scenarios within a city block or so. They have to live the vision out to exit it.
If they solve, creatively use skills and roleplay, according to their chosen Attribute then they'll be gaining a few extra die to roll in their pool for the remainder of the arc. If they fail somehow? They'll be rolling less. It'll take a considerable fuck-up to fail such as a mental breakdown or just refusing to participate. This is mostly mechanical backdrop for roleplay. I'm taking snippets of their past - some shared just in case my players don't have any big ones - that especially made them feel like someone was using them, failed them, or something they feel guilt over.
And because each vision is tied to an Attribute, one player may step into the literal past of another character and feel what they felt and see what they saw.
... and this is just part one of many. This is outside the old native American boarding school in Alaska that the murder monster is hiding in with a den of its other murder monsters, feeding off of the evil energy that the school staff had in them like a drug.
It's gonna be pretty fun, I think.